4/02/2013

My Thoughts on the Injustice: Gods Among Us Demo



This is what we've been waiting for, you guys. A chance to play even a small taste of the new DC fighting game, Injustice: Gods Among US, in our own homes. The demo was released just a few hours ago, and I'm here to give my thoughts on it. I'm going by the PS3 version's control scheme, for those of you Xbox 360 players and Wii U people out there.

This demo is very similar to the MK9 demo from 2011, which makes sense, since both of these games were made by NetherRealm Studios. Also, some of the sound effects during combat and in the menus were actually taken straight from MK9 itself. Weird, huh?

You only get 2 choices for gameplay (a short arcade run and versus mode), as well as options. The only playable characters in the demo are Batman, Wonder Woman, and Lex Luthor, though Doomsday is the final opponent in the arcade mode. Although the character select screen allows you to go to the Skin Select option, it only allows you to use each character's primary costume. Also, the only stage is Gotham City, which has both tiers selectable and transitions enabled.

The gameplay is, obviously, reminiscent of Mortal Kombat, but with a few certain twists thrown in, and no Fatalities. The Square and Triangle buttons are used for normal attacks, X for "Bounce" attacks (Back+Circle at the edge of a stage for a transition), and Circle for Gimmicks, which vary for each character. R1 is used for stage interaction (throwing background objects at characters, bouncing enemies of objects, etc.), L1 is throws, L2 to change your stance a bit, and R2 seems useless, since this game has directional blocking. Occasionally, under circumstances I'm not entirely sure of at the moment, the characters will go through a "Clash," where you have to wager a bit of your Super Meter to win, though if you do, you get a bonus, like regaining some HP. When your Super Meter is full, you can press L2+R2 to perform a Super Move, which deals a nice chunk of HP damage.

Onto the characters themselves: I found myself having the most fun with Batman, which makes sense, considering his multitude of gadgets, cool and swift combos, and the fact that he's, y'know, Batman. Wonder Woman is slightly awkward in my opinion; she's a Stance fighter, and in fighters, I tend to not really enjoy multiple stances and learning more than one moveset for a character (the only exception is Toro in Playstation All Stars, just because they did it right). Lex Luthor is pretty good, but not as cool as Batman. I didn't get a chance to see much of Doomsday's moves, due to me constantly pummeling him.

Once you complete the short arcade mode, it shows a short trailer of the full game, just like MK9's demo, then returns you to the menu. This trailer shows some stage transitions, alternate costumes, and Super Moves, as well as the Online Mode (including King of the Hill Mode) and STAR Lab, which is the game's mission mode, and seems like it'll have more variety than just fighting missions. For example, you see Hawkgirl flying through rocks, Catwoman's cat performing a heist, and Bane smashing a car, in obvious homage to Street Fighter. Pretty cool stuff.

Well, I know I'm stoked for this game. I'll admit, I am a bit disappointed with the final line-up of characters, but with these kinds of guys, it must be hard to keep some variety and not have too much, if any, clones. So I'd say it's all good. Injustice: Gods Among Us launches in the United States on Tuesday, April 16, just 2 weeks from now. I know I can't wait!

HBM, Signing Out!

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