HBM Reviews: Metal Gear Solid V: Ground Zeroes
So, after about a year or so of waiting, we finally have Metal Gear Solid V: Ground Zeroes in our hands. Does it live up to the hype? Let's see...
Sometime after the events of Metal Gear Solid: Peace Walker, Big Boss is informed that Chico and Paz are being held at a prison camp in Cuba, and, on the same day that Mother Base is to be inspected by the government, goes to rescue them.
The gameplay is notably upgraded from previous games. The cartwheel-roll-thingy has been replaced with a leaping dive. While it is more realistic, it's also slower, and a bit more annoying. CQC has been upgraded to be faster and have more variety (for example, you can steal an enemy's weapon and use it against them now). Holding up enemies is now more user-friendly, with the whole thing being operated through a mini-menu. You can only bring a small amount of equipment with you on each mission, which is limited to one rifle, on smaller weapon, sets if grenades, and Night Vision Goggles. The weapon firing seems to be a bit more inaccurate, but only by a little bit. You can call for a helicopter to abort the mission and/or rescue prisoners at any time, and you can set the Walkman to play any music you want when it shows up. And now, instead of rations, when you take heavy damage, you have to hide in a safe place to use some kind of spray.
The graphics are absolutely stunning, like you've seen in the trailers, though there are a couple minor issues. For example, when Big Boss is carrying an unconscious body or prisoner, his arm clips through theirs. Also, there's a lot of unnecessary blurring throughout the game.
After you beat the main mission (which can be done in about 10-20 minutes if you know what you're doing), you unlock 4 side missions; a double assassination, protecting one of your soldiers (who turns out to be Hideo Kojima himself!), retrieving a cassette tape with intel, and destroying anti-air machine-guns. Once you collect all the XOF patches, you unlock one final mission, depending on which version you have. On the PS3 and PS4 versions, you get Deja Vu, where you have to recreate iconic scenes from Metal Gear Solid. On the XBox 360 and XBOne versions, you get Jamais Vu, where you control Raiden and eliminate Body Snatchers.
Overall, Metal Gear Solid V: Ground Zeroes is... okay. I mean, it serves as a great introduction for The Phantom Pain, and it controls great, but it's just so short, that it's disappointing. Obviously, Phantom Pain will be much better.
HBM, signing out.